πŸ– Wizard Class Guide | BDFoundry

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This skill has damage with bonus damage scaling with your maximum mana. Staff Attack [LMB]. The main difference between a Wizard and a Witch is that Wizard is more aggressive with burst damage and has a grab, whilst the Witch class has a buffing block and is played more defensively with higher range and more sustain DPS. This should be your main mana sustain when leveling to Healing Aura [E].{/INSERTKEYS}{/PARAGRAPH} Mind Training Passive. It does not have a key-bind so you will need to place the skill on your hot-bar. This skill is taken automatically when you complete your awakening and is used to switch between your main weapon and your awakening weapon. Damage is applied while you are casting and at the higher ranks you will be able to cast for longer. This skill will CC all targets in a large area directly in-front of you. Other classes with high mobility can also be very hard to deal with, especially in 1v1 situations. This skill is your passive and will increase your casting speed. This skill can be cast on an area in front of you to place fire on the floor for 7. You can also automatically use Flow: Fire Breath Marg with this skill at level 60 or higher to deal extra damage. PvE is very strong and easy due to the amount of AoE skills and long range. You cannot cancel this skill once you have cast it and it does have a long duration so you should be careful to not waste the skill. This high damage dealing class also has a range of support skills which make them highly desirable for large scale PVP. This is your dodge skill. You can turn your camera though to change your direction and deal damage in front of you. The Wizard class is the typical magic caster class with plenty of ranged AoE spells, slows, knock downs and stuns. Summon: Keeper Arne [F]. This skill uses stamina instead of mana. There is also a chance of down attack on this skill. Keeper Marg will attack targets with melee abilities and you can also use her with some skills to deal extra damage with special attacks. This skill will drain HP from your target and regen your mana. This skill is your awakening auto attack. You can also cast this skill whilst moving forwards, left or right but it will consume stamina. Spellbound Heart Skill Bar. You can also double-tap W to use this skill. You can also automatically use Flow: Fire Fist Marg with this skill at level 58 or higher to deal extra damage. Max this skill as far as you can once you have all your main build. Keeper Arne will attack targets with ranged abilities and you can also use her with some skills to deal extra damage with special attacks. The skill also has a chance of inflicting bound on good hits. The skill has super armor on the attack and frontal guard whilst using the skill. Turn your camera to change the direction of the skill whilst it is being cast. This skill is your main auto attack. This skill is used to summon Keeper Arne. This is your teleport and the only mobility skill you have. He is useful in PVP because he can block incoming hits from auto targetting skills. You can also change the direction of this skill after casting it by enabling mouse movements in your settings. In large scale PVP they are very strong however, against both squishy targets and also tanks because of their high burst damage and support abilities to keep them safe. Both classes have S block. This skill will hit 3 targets at the first rank but can be quite annoying because it will target the closest objects including some scenery. Anyone stood on the fire will take burn damage every 3 seconds for 36 seconds. Moving while casting this skill will drain your stamina. The cool-down is 3 minutes and 30 seconds but once activated you will be able to insta-cast all your skills for 15 seconds. Be careful while using this skill because it is your Black Spirit Rage skill. You have super armor whilst casting this skill as well. Their main weapon is a staff, awakening is the Godr Sphera and their secondary weapon is a dagger. It does have a chance of knockdown but only when its not on cooldown. This skill is great in node wars and siege and can also be cast through a barricade or wall. Ritardando can be used on a target to inflict debuffs on them and trap one enemy in a large ball of water. Wizards play very offensive and will often teleport into the enemy to grab them and then drop their high burst damage in melee range. The skill has a long cast time and a cool-down of 90 seconds but has high damage and bonus damage which scales with your maximum mana. Flame Knot [Q]. It has shorter cast time with no cool-down but smaller range. You can change the direction of this skill after casting it by enabling mouse movements in your settings. You can switch direction between the two teleports by turning your camera and can even teleport backwards to your original position using this. She can last hit mobs that you may have missed as well. It has forward guard when using the skill as well. This skill can be cast while moving. This skill will taunt and tank all nearby enemies for 20 seconds as well as giving them a Magic DP debuff. It creates a large area of water around you which will attack enemies. This skill will deal damage in a circle around you to deal high AoE damage. This skill extends from the Freezing skill so you will need the first rank of Freezing. This skill does not have a key-bind and will need to be placed on your hot-bar to use. You also have super armor whilst casting this buff and the Accuracy and damage buff can effect up to 10 allies as well as yourself. You should use this before engaging and refresh it when you can during a fight. You can use [RMB] while summoning her to use a special skill as well which will inflict stiffness on a good attack. This skill is used to summon Keeper Marg. This skill will make you charge forwards and cast a fire explosion in front of you. Summon: Keeper Marg [F]. I would only recommend taking this skill when you have already completed your core build. This skill is taken automatically when you complete your awakening and is your awakening buff. This is probably one of the easier combos to use with high damage and a decent cool-down. You should really adapt the guide and follow your own instincts to match your play-style! It will also knock down targets and inflict stiffness and a burn damage debuff with no limit on the amount of targets. Magic Lighthouse Skill Bar. Multiple Magic Arrows does not have a key-bind and will need to be placed on your hotbar. The skill inflicts stiffness and stun on good hits. You will cast a fireball in front of you which has a long casting animation. You should use this skill when grinding to help regenerate your mana. This skill will drain your mana as you cast and will end when you move or run out of mana. This skill is the only awakening skill that you can use whilst its on cooldown 5 sec cooldown. The skill gives you super armor when using it and will inflict bound on good hits. Lava Field [E]. To unlock this skill you will complete a Black Spirit quest. The skill has super armor and also bound PVE only and stiffness PVP only on good hits with no limit on the amount of targets. This skill will knock down up to 7 targets at max rank and will also place a burning debuff on the targets which will deal damage over time. The skill also has super armor and down attack with freezing on good hits. Make sure you reset your skills at level 56 though because you will need skill points for your awakening skills and will only really need the support skills from pre-awakening. Lightning Skill Bar. Wizards are weak in 1v1 situtations and most match ups will be hard. This skill has super armor when using the skill and inflicts stiffness on good hits PVE only. {PARAGRAPH}{INSERTKEYS}Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for. Wizards are weak against Strikers and Mystics because of their high magic resist and chain CC. You can use this skill whilst in awakening without switching back to your staff. Magic Arrow [RMB]. This skill is great for leveling but drops off once you get level 40 or higher.